The shift
Modern immersive systems separate the artistic position of a sound object from a fixed console channel or loudspeaker bus. A rendering engine decides how many real loudspeakers should reproduce that object for each listener area.
Object-based rendering is built on that networked foundation. L-Acoustics L-ISA running on the L-ISA Processor II, d&b Soundscape on the DS100/DS110 engine, Meyer Spacemap Go on GALAXY processors, TiMax SoundHub, Astro SARA II and SPAT Revolution place each source in space. Several arrays spread across the stage let a voice appear to come from where the singer stands.
L-Acoustics L-ISA© L-Acoustics; photographer not credited · Copyright retained by the original rights holder; reproduced for identification and historical commentary (fair use). Reuse permission not established.
L-Acoustics L-ISA Processor II© L-Acoustics · © L-Acoustics, used for identification and historical commentary
d&b audiotechnik Soundscape© d&b audiotechnik · © d&b audiotechnik, used for identification and historical commentary
d&b audiotechnik DS110 Signal Engine© d&b audiotechnik · © d&b audiotechnik, used for identification and historical commentary
Meyer Sound Spacemap Go© Meyer Sound Laboratories, Inc.; photographer not credited · Copyright retained by the original rights holder; reproduced for identification and historical commentary (fair use). Reuse permission not established.
Out Board TiMax SoundHub© TiMax / Out Board · © TiMax / Out Board, used for identification and historical commentary
Astro Spatial Audio SARA II© Astro Spatial Audio · © Astro Spatial Audio, used for identification and historical commentary
FLUX:: Immersive SPAT Revolution© FLUX:: Immersive · © FLUX:: Immersive, used for identification and historical commentaryTracking closes the loop between performer and renderer. Stagetracker II and BlackTrax feed position data so objects follow performers automatically. Wireless systems such as Shure Axient Digital, Sennheiser Digital 6000 and Wisycom MTK952 in-ears deliver those performers’ signals and mixes reliably in crowded spectrum.
TTA Stagetracker II© TTA / Martin Audio · © TTA / Martin Audio, used for identification and historical commentary
Shure Axient Digital© Shure · © Shure, used for identification and historical commentary
Sennheiser Digital 6000© Sennheiser · © Sennheiser
Wisycom MTK952 IEM transmitter© Wisycom · © Wisycom; used for identification and historical commentaryDigital coverage control developed alongside spatial mixing, but does a different job. Earlier architectural columns such as Renkus-Heinz Iconyx and Intellivox steered sound toward listeners instead of reflective surfaces. Martin Audio MLA brought multi-cell optimisation to concert-scale arrays. These systems change where loudspeaker energy goes; an object renderer changes where a musical source is perceived.
EAW’s Anya took that idea onto the concert road in 2013. Its columns hang straight rather than forming a mechanically splayed curve; each of a module’s 22 drivers has its own processing and amplification, allowing Resolution software to reshape coverage after the rig is flown. Dave Rat valued changing coverage during a performance to address neighbourhood noise and distant reflections. The smaller Anna carries the same adaptive approach into a 14-driver module. Robert Scovill selected a 54-module Anya system for Tom Petty’s 2014 tour: the excitement was not just a new cabinet, but a different way to adapt one rig to successive venues.
HOLOPLOT’s X1 Matrix Array adds a dense two-dimensional driver matrix, 3D Audio-Beamforming and Wave Field Synthesis. At Sphere in Las Vegas, opened to concert audiences with U2 in September 2023, the loudspeakers are largely hidden behind the LED media surface. Sound on Sound’s January 2024 account reported 1,534 fixed and 300 mobile X1 modules and 167,000 individual drivers; HOLOPLOT’s case study separately gives 1,578 modules. Those differing reported counts are retained as source-specific figures, not silently combined into a supposedly exact inventory.
Sphere made the musical consequence audible. The Edge described quiet passages carrying with a clarity unavailable in a stadium; U2’s engineer Joe O’Herlihy saw a long-awaited step forward, while the production used surround effects selectively rather than continuously. The Eagles later illustrated a different approach: Tom Evans described routing his SSL Live L550 Plus console’s 64 aux sends to 42 zones around and above the audience, with placement automated song by song. Beam control supplies coverage; the engineer still decides what to place, where and when.
HOLOPLOT’s X2 extends the matrix-array approach to other installed applications. Conventional concert arrays such as Meyer PANTHER, KARA II, d&b GSL and KSL instead combine different improvements in weight, output or directivity: Panflex on KARA II is a mechanical horizontal-coverage adjustment, whereas SL-Series processing and driver layout provide broadband rear rejection. Neither feature should be confused with Anya’s adaptive coverage or a matrix array’s multiple beams.
Meyer Sound PANTHER© Meyer Sound · © Meyer Sound, used for identification and historical commentary
L-Acoustics KARA II© L-Acoustics · © L-Acoustics, used for identification and historical commentary
d&b audiotechnik GSL System© d&b audiotechnik · © d&b audiotechnik, used for identification and historical commentary
d&b audiotechnik KSL/SL-Series cardioid array© d&b audiotechnik · © d&b audiotechnik, used for identification and historical commentaryAt front of house, consoles such as the DiGiCo Quantum 7, Quantum 852 and SSL L650 now send object metadata alongside audio. Waves SuperRack and DirectOut PRODIGY.MP handle processing and routing between formats. The likely future is hybrid: conventional arrays for efficient coverage, spatial rendering for localisation, and more automated optimisation under human artistic control.
DiGiCo Quantum 7© DiGiCo; photographer not credited · Copyright retained by the original rights holder; reproduced for identification and historical commentary (fair use). Reuse permission not established.
DiGiCo Quantum 852TurnOnTheNight · CC BY-SA 4.0
Solid State Logic Live L650© Solid State Logic · © Solid State Logic, used for identification and historical commentary
Waves SuperRack SoundGrid© Waves Audio · Copyright retained by the original rights holder; reproduced for identification and historical commentary (fair use). Reuse permission not established.
DirectOut PRODIGY.MP© DirectOut · © DirectOut, used for identification and historical commentaryKennedy's FOH survey describes the 2020s as the decade of compact full-range arrays and three-dimensional beam shaping. L-Acoustics' K3 (2020) filled the gap between small arrays and stadium rigs; d&b's XSL (2021) brought GSL-style cardioid control to mid-size venues. HOLOPLOT's X1 Matrix Array, with hundreds or thousands of individually driven elements, drew venues including Sphere and Radio City Music Hall, and its 2023 X2 scaled the approach down for discreet architectural placement. In February 2023 L-Acoustics introduced the L Series, whose L2/L20 progressive-angle elements replace four K2s; for 2026 the company launched the L1 Series as its new flagship, while Meyer Sound launched TIGRA with the 1800-LFC, bringing onboard power, GEN-1 processing and Milan connectivity to compact enclosures.
L-Acoustics frames this shift as a return rather than a novelty. In "From Immersive to Mono and Back" (2024), Tim Boot of the company's Art of Sound journal, drawing on David Byrne's TED talk "How Architecture Helped Music Evolve", argues that music was always shaped by the space it was played in: the reverberant Gothic cathedral favoured slow, harmonious music written for that particular building. A century of mono reproduction, he argues, squeezed music into a single channel, forcing simpler arrangements built for clarity. On this view stereo, surround and now 3D audio give performers back the sense of space and depth once supplied by architecture, so that the system, not only the room, becomes part of the venue. Boot's practical conclusion is that new work should be created specifically for the immersive medium rather than adapted to it.
Plates
Documents from the era
Chronology
Milestones
Some milestones below predate 2018; they are the groundwork this era builds on.
Anya takes adaptive coverage on tour
Coachella prototype deployments lead to production systems and Tom Petty’s 54-module touring rig.
Thread · How loud is too loudSoundscape enters production
d&b develops a signal engine and software workflow for source-oriented and room-emulation processing.
Thread · Sound in spaceL-ISA scales to major shows
Object-based spatial reinforcement moves into prominent concert and residency productions.
Thread · Sound in spaceSpacemap Go
Meyer Sound brings spatial design and live panning control to the GALAXY network platform.
Thread · Sound in spaceHOLOPLOT X1
A concert-scale matrix-array platform combines independent driver control, 3D beamforming and wave field synthesis.
Thread · Sound in spaceSphere opens with U2
A large X1 installation behind the LED media surface makes targeted coverage and spatial placement part of a concert residency.
The renderer becomes an instrument
Tracking, automation, and show control make spatial position a repeatable part of the mix.
Technical principle
Objects, rendering, and beam steering
An audio object combines a signal with metadata such as position and spread. The renderer calculates gains, delays, and filters for the available loudspeakers. Beam-forming arrays add per-driver control, creating directional wavefronts that can be aimed or shaped electronically.
Simplified signal chain
Working vocabulary
Selected sources
- 01From Immersive to Mono and Back: The Evolution of Sound and Music in Venues and Formats (Tim Boot, 10 July 2024) L-Acoustics, The Art of Sound
- 02100 Loudspeaker Technologies that Changed the History of Live Sound, Part 2: Top Product Intros from 2000 to 2026 (David K. Kennedy, October 2026) FOH
- 03L-ISA Technology L-Acoustics
- 04Soundscape d&b audiotechnik
- 05Spacemap Go Meyer Sound
- 06Technology HOLOPLOT
- 07Sphere sound: creating U2:UV Sound on Sound
- 08Sphere case study HOLOPLOT
- 09Travels with Anya FOH
- 10Tom Petty tour with EAW Anya FOH
- 11Eagles immersive audio at Sphere Solid State Logic
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