Wide view of Chicago's Ramova Theatre with L-Acoustics L-ISA loudspeaker arrays suspended across the stage and an open auditorium floor

Era 08 · 2018–present

Immersive and intelligent systems

Object-based mixing, distributed loudspeakers, and beam steering shift the goal from left-right reproduction to a spatial sound field.

L-ISA immersive sound at Ramova Theatre, Chicago·Clayton Hauck, courtesy of L-Acoustics·Copyright retained; used for identification and historical commentary

The shift

Modern immersive systems separate the artistic position of a sound object from a fixed console channel or loudspeaker bus. A rendering engine decides how many real loudspeakers should reproduce that object for each listener area.

Object-based rendering is built on that networked foundation. L-Acoustics L-ISA running on the L-ISA Processor II, d&b Soundscape on the DS100/DS110 engine, Meyer Spacemap Go on GALAXY processors, TiMax SoundHub, Astro SARA II and SPAT Revolution place each source in space. Several arrays spread across the stage let a voice appear to come from where the singer stands.

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Tracking closes the loop between performer and renderer. Stagetracker II and BlackTrax feed position data so objects follow performers automatically. Wireless systems such as Shure Axient Digital, Sennheiser Digital 6000 and Wisycom MTK952 in-ears deliver those performers’ signals and mixes reliably in crowded spectrum.

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Digital coverage control developed alongside spatial mixing, but does a different job. Earlier architectural columns such as Renkus-Heinz Iconyx and Intellivox steered sound toward listeners instead of reflective surfaces. Martin Audio MLA brought multi-cell optimisation to concert-scale arrays. These systems change where loudspeaker energy goes; an object renderer changes where a musical source is perceived.

EAW’s Anya took that idea onto the concert road in 2013. Its columns hang straight rather than forming a mechanically splayed curve; each of a module’s 22 drivers has its own processing and amplification, allowing Resolution software to reshape coverage after the rig is flown. Dave Rat valued changing coverage during a performance to address neighbourhood noise and distant reflections. The smaller Anna carries the same adaptive approach into a 14-driver module. Robert Scovill selected a 54-module Anya system for Tom Petty’s 2014 tour: the excitement was not just a new cabinet, but a different way to adapt one rig to successive venues.

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HOLOPLOT’s X1 Matrix Array adds a dense two-dimensional driver matrix, 3D Audio-Beamforming and Wave Field Synthesis. At Sphere in Las Vegas, opened to concert audiences with U2 in September 2023, the loudspeakers are largely hidden behind the LED media surface. Sound on Sound’s January 2024 account reported 1,534 fixed and 300 mobile X1 modules and 167,000 individual drivers; HOLOPLOT’s case study separately gives 1,578 modules. Those differing reported counts are retained as source-specific figures, not silently combined into a supposedly exact inventory.

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Sphere made the musical consequence audible. The Edge described quiet passages carrying with a clarity unavailable in a stadium; U2’s engineer Joe O’Herlihy saw a long-awaited step forward, while the production used surround effects selectively rather than continuously. The Eagles later illustrated a different approach: Tom Evans described routing his SSL Live L550 Plus console’s 64 aux sends to 42 zones around and above the audience, with placement automated song by song. Beam control supplies coverage; the engineer still decides what to place, where and when.

HOLOPLOT’s X2 extends the matrix-array approach to other installed applications. Conventional concert arrays such as Meyer PANTHER, KARA II, d&b GSL and KSL instead combine different improvements in weight, output or directivity: Panflex on KARA II is a mechanical horizontal-coverage adjustment, whereas SL-Series processing and driver layout provide broadband rear rejection. Neither feature should be confused with Anya’s adaptive coverage or a matrix array’s multiple beams.

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At front of house, consoles such as the DiGiCo Quantum 7, Quantum 852 and SSL L650 now send object metadata alongside audio. Waves SuperRack and DirectOut PRODIGY.MP handle processing and routing between formats. The likely future is hybrid: conventional arrays for efficient coverage, spatial rendering for localisation, and more automated optimisation under human artistic control.

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Kennedy's FOH survey describes the 2020s as the decade of compact full-range arrays and three-dimensional beam shaping. L-Acoustics' K3 (2020) filled the gap between small arrays and stadium rigs; d&b's XSL (2021) brought GSL-style cardioid control to mid-size venues. HOLOPLOT's X1 Matrix Array, with hundreds or thousands of individually driven elements, drew venues including Sphere and Radio City Music Hall, and its 2023 X2 scaled the approach down for discreet architectural placement. In February 2023 L-Acoustics introduced the L Series, whose L2/L20 progressive-angle elements replace four K2s; for 2026 the company launched the L1 Series as its new flagship, while Meyer Sound launched TIGRA with the 1800-LFC, bringing onboard power, GEN-1 processing and Milan connectivity to compact enclosures.

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L-Acoustics frames this shift as a return rather than a novelty. In "From Immersive to Mono and Back" (2024), Tim Boot of the company's Art of Sound journal, drawing on David Byrne's TED talk "How Architecture Helped Music Evolve", argues that music was always shaped by the space it was played in: the reverberant Gothic cathedral favoured slow, harmonious music written for that particular building. A century of mono reproduction, he argues, squeezed music into a single channel, forcing simpler arrangements built for clarity. On this view stereo, surround and now 3D audio give performers back the sense of space and depth once supplied by architecture, so that the system, not only the room, becomes part of the venue. Boot's practical conclusion is that new work should be created specifically for the immersive medium rather than adapted to it.

Plates

Documents from the era

Two performers at the WOMAD Soundscape Stage with stage equipment
Defmaa Maadef performing on the d&b Soundscape Stage at WOMAD UK in July 2024. Performers and stage equipment are visible; this view does not reveal the complete immersive loudspeaker layout.
Defmaa Maadef- WOMAD UK 2024 (53897639971)·Stephen and Helen Jones from England·CC BY-SA 2.0
Audience seating and enormous curved display inside Sphere
An interior audience view during U2’s performance at Sphere in the Las Vegas Valley on 7 February 2024, with the curved display above the seating. The HOLOPLOT loudspeaker system is not individually visible in this photograph.
U2 performing at Sphere in Las Vegas on Feb 7 2024 by Raymond Shobe.·bossco·CC BY-SA 2.0
Flown outdoor-stage loudspeaker column above ground cabinets
A flown loudspeaker array beside an outdoor stage at Dülmener Sommer in Dülmen, Germany, in August 2018, with ground-stacked cabinets beneath. No manufacturer or immersive processing system is identified.
Dülmen, Dülmener Sommer, Open-Air-Konzert -- 2018 -- 9655·Dietmar Rabich·CC BY-SA 4.0

Chronology

Milestones

2018–present

Some milestones below predate 2018; they are the groundwork this era builds on.

2013–2014

Anya takes adaptive coverage on tour

Coachella prototype deployments lead to production systems and Tom Petty’s 54-module touring rig.

Thread · How loud is too loud
2016

Soundscape enters production

d&b develops a signal engine and software workflow for source-oriented and room-emulation processing.

Thread · Sound in space
2017

L-ISA scales to major shows

Object-based spatial reinforcement moves into prominent concert and residency productions.

Thread · Sound in space
2020

Spacemap Go

Meyer Sound brings spatial design and live panning control to the GALAXY network platform.

Thread · Sound in space
2021

HOLOPLOT X1

A concert-scale matrix-array platform combines independent driver control, 3D beamforming and wave field synthesis.

Thread · Sound in space
2023

Sphere opens with U2

A large X1 installation behind the LED media surface makes targeted coverage and spatial placement part of a concert residency.

Now

The renderer becomes an instrument

Tracking, automation, and show control make spatial position a repeatable part of the mix.

Technical principle

Objects, rendering, and beam steering

An audio object combines a signal with metadata such as position and spread. The renderer calculates gains, delays, and filters for the available loudspeakers. Beam-forming arrays add per-driver control, creating directional wavefronts that can be aimed or shaped electronically.

Simplified signal chain

01Inputs + tracking
02Object-based console
03Spatial renderer
04Networked amplification
05Main + surround + overhead zones

Working vocabulary

Selected sources

  1. 01From Immersive to Mono and Back: The Evolution of Sound and Music in Venues and Formats (Tim Boot, 10 July 2024) L-Acoustics, The Art of Sound
  2. 02100 Loudspeaker Technologies that Changed the History of Live Sound, Part 2: Top Product Intros from 2000 to 2026 (David K. Kennedy, October 2026) FOH
  3. 03L-ISA Technology L-Acoustics
  4. 04Soundscape d&b audiotechnik
  5. 05Spacemap Go Meyer Sound
  6. 06Technology HOLOPLOT
  7. 07Sphere sound: creating U2:UV Sound on Sound
  8. 08Sphere case study HOLOPLOT
  9. 09Travels with Anya FOH
  10. 10Tom Petty tour with EAW Anya FOH
  11. 11Eagles immersive audio at Sphere Solid State Logic

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